The Roles I Played in this Project
Project/Group Lead
Conceptualization
Product Designer
Illustrator
This project dives into the life of Sam Olu, a 30 year old IT guy with a love for video games, and his experiences during his road to recovery from a stroke-like incident that damaged his brain and left him temporarily paralyzed. After conducting interviews with Sam, the goal was to create a solution that can improve his current experience of rehabilitation, which consists of specific repetitive exercises. The design aims to improve his motivation while going through his prescribed exercises and even make it fun.

Description of Design
Exercises are an important part of Sam’s recovery, and this element of divided focus for redeveloping these movements is where our efforts are concentrated. Since Sam enjoys video games, this evolved to be the venue for recovery. In the case of most games, fine motor movement is involved, which in Sam’s case may rule out combining full body motion while including fine manipulation.
Therefore, we have narrowed our scope to developing the fine motor movements of each finger through a modified control interface that readily integrates with current games, while having modifiable pressure sensitivity and resistance. Through targeting improvement of fine motor skills, these manipulations may become automatic, requiring less effort and concentration, allowing for expanding progress in macro movements.

Tied into this control interface is a management software for the physiotherapist prescribing the exercise regimen. With the initial fine motor development being the focus for initial improvement, the management software allows for adjustment, tracking, and analyzing of all major muscle groups. This connection to Sam’s actual progress allows for more involvement of the specialist, without the need for Sam to make frequent visits to determine his progress and adjust his exercises.

Team of 4 Students